Activeworlds Forums

Go Back   Activeworlds Forums > FAQs, Support & Troubleshooting > Wishlists

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-05-2009, 02:28 AM
Syntax's Avatar
Syntax Syntax is offline
Banned
 
Join Date: Oct 1999
Location: SW City, Alphaworld
Posts: 1,769
Default Radius Tag for Create Noise

Currently, create noise is not affected by how far away you get from the object emitting the noise. If I activate a noise from 4000 coordinates away, it sounds like I'm right beside it.

For example, I have code when if I open a door, the door shuts 5 seconds later on its own and emits a creaky door noise. If I run 100 feet away in those 5 seconds, I need that noise to be affected by radius. It's brutal hearing that closing door creak at full volume when I'm so far away.

The command needs a tag to let it act like create sound and be affected by the distance between your avatar and the object emitting the noise.
Reply With Quote
  #2  
Old 11-05-2009, 02:46 AM
Baro Baro is offline
Squeezes Juice from Spiders
 
Join Date: Feb 1998
Location: Central Avatar
Posts: 1,165
Send a message via AIM to Baro Send a message via MSN to Baro Send a message via Yahoo to Baro
Default

the entire sound/noise command really needs a bit of a redo. We need so many easy little features that have strangely not been added. We need a volume option, a radius option, and a sort of "smooth" or "fadeout" option specifying if the sound slowly or abruptly goes to 0 volume once the radius is reached. For instance radius=20 smooth would mean a sound would be at full volume when you're right next to it, and fade to 0 volume over 20m. Stuff like this are pretty simple features but they would revolutionist and add so much functionality to aw in terms of handing sound effects

Last edited by Baro; 11-05-2009 at 02:49 AM.
Reply With Quote
  #3  
Old 11-05-2009, 04:05 AM
Ferruccio's Avatar
Ferruccio Ferruccio is offline
Owl
 
Join Date: Dec 2001
Posts: 2,853
Default

http://forums.activeworlds.com/showthread.php?t=10118 has some things that could be added to this thread, like a general fade. I don't quite understand the purpose of a lack of fading with distance in the first place.
__________________
THE way to ask a computer question:

Dash567: does anyone know how to make a webpage and put it on a pick so when you click it it pops up imkknow how you lcick it i just wanna know a site to make a website to go no it
Reply With Quote
  #4  
Old 11-05-2009, 12:30 PM
Legion's Avatar
Legion Legion is offline
Chief of Staff
 
Join Date: Apr 1999
Location: Paducah, Kentucky, United States
Posts: 1,930
Blog Entries: 60
Default

I did noticed those oddities lately but I didn't think much of it. Now that you mention it, I agree we seriously need fading. Lack of fading kills realism, audio-wise.

I second this.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -3. The time now is 06:39 AM.