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PehJota PehJota is offline

rofl wafls.

Visitor Messages

Showing Visitor Messages 1 to 10 of 14
  1. C u r T i s
    11-13-2009 09:57 AM
    C u r T i s
    O_O?....
  2. PehJota
    03-14-2009 05:58 PM
    PehJota
    lalalalala I was here
  3. S E V E N S
    03-14-2009 05:54 PM
    S E V E N S
    lalalalala sevens was here ;B
  4. Sorceress
    03-01-2009 04:57 AM
    Sorceress
    Hah I'll bet ;O
  5. Sorceress
    02-18-2009 09:32 AM
    Sorceress
    <3 love you babe ;O
  6. S E V E N S
    12-30-2008 08:12 PM
    S E V E N S
    moo2u PJ
  7. Chorus Line
    10-06-2008 07:14 PM
    Chorus Line
    suuure
  8. Chorus Line
    10-03-2008 10:28 AM
    Chorus Line
    Pehpeh!
  9. Chorus Line
    09-18-2008 08:18 AM
    Chorus Line
    Pj! <3
  10. Chorus Line
    08-30-2008 09:04 PM
    Chorus Line
    awww TY. I'm sad I got ejected

About Me

  • About PehJota
    Biography
    I'm twice the "the" you ever were.
    Location
    3 days from yesterday
    Interests
    Video games, programming, metal music
    Occupation
    Bringer of doom, loud noises, and all things good
  • Signature
    PehJota - #363069

    Odin Project
    Extensible multipurpose Active Worlds bot application
    Powerful, innovative, versatile, cross-platform
    In development - Aiming for private beta release in January
    Roadmap - List of planned features and their progress

    Quote:
    Originally Posted by User CP
    You can't be friends with yourself.
    I laugh at horror movies, wave at my TV, scream at fish, and wear short sleeves in 30-degree-Fahrenheit temperatures... yes I am crazy

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General Information
  • Last Activity: Today 04:54 AM
  • Join Date: 04-22-2008
  • Referrals: 0

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Blog

View PehJota's BlogRecent Entries
Latest Entry

Posted 11-07-2009 at 05:20 AM Comments 0
Posted in Active Worlds
Home of the 3D Internet, Virtual Worlds and Community Chat


"3D Internet". I've been thinking about this term a lot lately. We seem to have forgotten about it, so I'd like to explore what it means, in terms of AW past and present and web interaction in general. Active Worlds claims to be the home of the "3D Internet", but what does this term really mean?

In some quick exploration of historic Alphaworld, you can see what this term meant in...

Posted 10-14-2009 at 06:27 AM Comments 2
Posted in Active Worlds
Well we all (err, most of us) love AW for various reasons. For some it's home. For others, things like building and chatting are still relaxing, even through so many years or decades (hehe) they've been doing it. Yes, the userbase is dwindling. Yes, you could say that there are many aspects of the browser, the website, and AW in general that are many years outdated. But then there's the perspective of people new to the VR scene. And we wonder: just how do other people view AW, and how does AW stand...

Posted 09-19-2009 at 12:28 AM Comments 1
Posted in Uncategorized
The AW SDK is written and built for 32-bit architectures. Any program that uses it must also be written for a 32-bit architecture. On a 32-bit system, this is no problem. However, on a 64-bit system, you have to tell the compiler to build a 32-bit version of the software you build. With php_aw, this software includes PHP and any external libraries you want to include in PHP. In this tutorial, I'll show you how to do just that, so you can start writing bots in PHP and running them on a 64-bit Linux...

Posted 09-10-2009 at 10:47 PM Comments 0
Posted in Odin
Last night I began development on a new bot project, which I'm calling Odin. This application is to be based on my OmniBot project, which was never fully publicly released. Odin will have all the same major features OmniBot had, plus more. Odin will be cleaner and more organized (I'm working towards a possibly totally-OOP framework). Single-file scripts will be replaced by scalable self-contained plugins (which may contain any number of files in a clean managable way).

Basic overview...

Posted 05-29-2009 at 03:49 AM Comments 2
There are probably already a couple of tutorials on this, but oh well. This is the way I've found to fix this issue.

Are you having problems with transparency in gif and png images? Seeing the sky, ground, or other objects through your images? This is the result of a render order bug in the Active Worlds browser. The browser draws the wall (or sign or whatever is behind your gif or png picture) first. Then it draws your transparent picture on top of the scene. The problem is, it has...
Recent Comments
Lol yup. A 256x256 meter...
Posted 10-15-2009 at 07:48 PM by PehJota PehJota is offline
Because porting the...
Posted 10-15-2009 at 06:54 PM by Hyper Anthony Hyper Anthony is offline
Setting Up php_aw...
Posted 09-19-2009 at 12:29 AM by PehJota PehJota is offline
Ahh, yeah... thought...
Posted 05-30-2009 at 06:57 PM by PehJota PehJota is offline
The original workaround...
Posted 05-30-2009 at 12:37 AM by Bach Zhaa Bach Zhaa is offline

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