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Server Controlled Movers-201 The Basics of Waypointing

Posted 10-07-2009 at 01:06 AM by Bach Zhaa
Continuing on more of my passion for building in Activeworlds, Id like to try 'de-mystifying' certain features here that only seem too difficult to learn, but really arent.

One is with the server controlled movers and the idea of waypointing.

**These are the movers that can be selected and used by anyone , not just the builder/owner. Thats right, EVERYONE can use these!!

Here I will attempt to demonstrate a system that simplifies it so that ANYONE with an...
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Astart/Adone-103 Swimming Around

Posted 10-02-2009 at 01:39 PM by Bach Zhaa
Its been awhile since Ive written, so that must mean Im busy building. With several projects on my plate, both in world and the real world, building is all Ive been thinking about.

Continuing with examples of the astart/adone command, this is one Ive used in class and represents the next level of animation.

Quote:
I want a fish that swims around and around in a tank, or a car that goes around the block.
Ive used the fish example before and since finding "Flipper"...
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Old

Running Parallel

Posted 09-17-2009 at 03:42 AM by Bach Zhaa
20090917
*Whistles anxiously at the corner*

The adage "cant walk and chew gum at the same time"..., thats me. Like the Great Eye of Mordor, if Im looking straight at something, the ground quakes and cities are built, yet when I take my attention away, all sorts of hobbits get through.. lol
..and, Its not better yet.
I should be finished with a couple of projects soon, but having to 'team' with procrastinators and absentee workers has made this drag out way...
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Old

AWG Save Object [Large/Complex] Group Visual Primer.

Posted 09-09-2009 at 10:01 PM by Bach Zhaa












Ive been teaching this system to whomever asked. Im glad to finally share it in picture-form for everyone....
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AWG Save Object [Small] Group Visual Primer.

Posted 09-09-2009 at 10:00 PM by Bach Zhaa










Hope this helps.
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